AppSupport lockscreen support

This patch improves Android AppSupport to allow setting a lockscreen PIN. This is useful for Android apps which refuse to run if a PIN isn't set (such as Rail Planner).

MadWheelZ

MadWheelZ

Repository: https://codeberg.org/glitchapp/MadWheelZ

A clone of the puzzle game “Rush Hour” in lua for the löve framework.

Rush Hour is a 6x6 sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1970s.

The game is set up for mobile screens in portrait mode.

For now there is only one level, I may add more in the future.

v0.2 adds:

- replaced primitives with assets

- Added a few levels (not all tested)

Recursive Backtracking maze

Procedurally generated maze using Recursive Backtracking algorithm by Trystan (see Readme.md for details) forked and turned into a game

 

This app requires löve runtime, make sure you install it first.

Controls: use the virtual thumbstick to move and press the action button to create a new maze.

v0.2-1 adds: Increased screen resolution

v0.3 adds:

Automagic

Automagic is an event-driven automation daemon and application.

Users can define custom Data Sources, Triggers, Actions, and Flows to create powerful automated routines. The app supports a variety of protocols, including:

Leadhaul

Fork of a fork

Added touch controls and other modifications to port the game to Aurora Os (https://github.com/savegame/aurora-lead-haul) The original game and author can be found here: https://youdoyoubuddy.itch.io/lead-haul

I forked the game and added a few extra features such as:

Epic tactics

Tactical RPG for LÖVE2D & Mobile

  • Full gamepad support
  • Touch controls for mobile
  • Pull menu interface
  • Portrait and landscape mode
  • Completely new set of assets
  • New 3D engine (Wip) for experimental gameplay
  • Original Soundtrack (OST) with tracks by:
    • Jonathan Shaw
    • Pixelsphere (cynicmusic.org)

Solar system love engine

Solar system engine written in lua / löve featuring real astronomical values and formulas.

This app depends on LÖVE runtime, make sure you install it first: https://openrepos.net/content/sashikknox/love-2d-runtime

Current features:

- Zoom in / out

Planned features:

- Orbital movement simulation using real astronomical orbital periods, velocity and time

- Navigation menu for the date and time

Assets credits:

glitch sokoban

A fork of tutorials for Löwe https://simplegametutorials.github.io/love/sokoban/

100 levels and different combinations colours, effects and tilesets.

Forked by glitchapp: https://codeberg.org/glitchapp/glitch-sokoban

v0.1 adds:

- New touch input layout

- Automatic device orientation detection (game only playable in landscape mode for now)

v0.2 adds: Pull menu and the following options:

- Restart level

Fire

Keep yourself warm with a virtual fireplace!

The intensity of the fire can be controlled by swiping up and down the screen.

The cover animation can be paused and resumed by tapping the cover action area.

Source code: https://github.com/monich/harbour-fire

Enjoy!

Britebot

Another great 3d game by "alessan99". Source: https://alesan99.itch.io/britebot

I'm not the original developer of this game, the original developer is "alessan99" who kindly agreed to let the game be ported to sailfish os.

This port is a work in progress and this is what works for now:

- Device orientation (although coordinates needs to be inverted for the movement in landscape mode).

- Swipe to rotate the maze

- Some shading to add a little gradient to the colors

v0.2 adds:

Pages

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