Circle Jump is a small (but kind of addictive) game.
It is made by KidsCanCode as a tutorial for godot game creation. I simply did some small changes and compiled it for SailfishOS as a learning experiment. Links: KidsCanCode Source code sashikknox's SalfishOS implementation in Godot
Version 1.2.1 compiled with the new implementation of Godot for SailfishOS by sashikknox. This version will propably not work with Jolla 1! OBS i have no idea if or how it works on aarch64 or i486?!
Version 1.1.0 can now save higscores to dreamlo.com leaderboard! You will have to click "share online" on the game over screen to submit your score to the leaderboard.
It seems like i can't make Godot games work on Jolla1 but the game is tested and working on Sony Xperia XA2. So let me know what works and what doesn't?!
Attachment | Size | Date |
---|---|---|
harbour-circlejump-1.2.1-1.i486.rpm | 10.72 MB | 12/03/2022 - 11:21 |
harbour-circlejump-1.2.1-1.aarch64.rpm | 10.05 MB | 12/03/2022 - 11:21 |
harbour-circlejump-1.2.1-1.armv7hl.rpm | 9.56 MB | 12/03/2022 - 11:21 |
- version update 1.2.1 recompiled with new Godot implementation for SailfishOS
- version update 1.1.2 Circle Jump, now working on Jolla1
- Version update 1.1.1 added pages to the scoreboard.
- Version update 1.1.0 with online scoreboard and some minor changes.
- Initial version
Comments
arustg
Sat, 2022/03/12 - 11:43
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Great update! Thx!!!
HansRoulade
Mon, 2022/01/17 - 13:09
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Thanks @OpenSSL_111_102, symlinking as described in your link made it work again!
HansRoulade
Thu, 2022/01/13 - 12:29
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Shame it's no longer working - thanks @ade for identifying the cause.
@Nesnomis, any chance to fix this...?
Great game, got addicted to the music ;)
lpr
Fri, 2022/01/14 - 03:39
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until an update arrives this should get it working: https://openrepos.net/content/lpra7/openssl-102-legacy-jollaphone-x-xa2
ade
Sat, 2021/11/13 - 23:12
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No longer working on SFOS 4.3 as it depends on the deprecated libssl.so.10
lpr
Fri, 2022/01/14 - 03:41
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on any armv7 device running SFOS 4.3 this should help: https://openrepos.net/content/lpra7/openssl-102-legacy-jollaphone-x-xa2
ade
Fri, 2022/01/14 - 22:31
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A simple symlink referring to the new library files will also make it work again.
OpenSSL_111_102
Sat, 2022/01/15 - 09:03
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When symlinking does the job, do not install any OpenSSL compatibility packages, see here for details.
murfik
Mon, 2021/07/05 - 10:03
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sony xa2, sfos 4.1.0.24. game run, but impossible interract with then. (similarly touch doesn't work)
kostas12ldb
Wed, 2021/06/23 - 10:18
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@Nesnomis, thank you for your work!
Is it possible to release a game version for aarch64?!?
bionade24
Tue, 2021/02/16 - 08:51
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Would you please recompile this game?
nesnomis
Tue, 2020/09/29 - 23:46
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Oh... I will try compile it with the newer version.
Markkyboy
Tue, 2020/09/29 - 20:33
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Jolla1 SFOS 3.4
Existing installation of Circle Jump starts after updating to the latest SFOS version 3.4 but screen is not responsive to touch. Highscores and sound/mute buttons also not functional. Game cannot be started
A fresh installation makes no difference, game still opens but screen is not responsive. Game cannot be started.
nesnomis
Tue, 2020/04/07 - 01:10
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Tank you... Will correvt that too... :)
nesnomis
Mon, 2020/04/06 - 16:40
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You are right... It vill be fixed soon :)
Markkyboy
Mon, 2020/04/06 - 23:27
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also (not meaning to nitpick), your description of the game has a small spelling error, where it says "Version 1.1.0 can now save *higscores* to....." is missing an 'h' in highscores. :)
Markkyboy
Mon, 2020/04/06 - 16:25
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One tiny little detail missed, is the name of the app on the launcher icon, still says "circle_jump", perhaps to edit the desktop file so it says "Circle jump" inkeeping with Jolla style ;)
pamoedo
Sun, 2020/04/05 - 22:09
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Superb, thanks!
nesnomis
Fri, 2020/04/03 - 21:54
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Cheers Sam!!!! :-)
sviscapi
Fri, 2020/04/03 - 18:43
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Hi all :) 10k points, Yeah !!! Cheers, Sam
nesnomis
Fri, 2020/04/03 - 16:30
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Great... What version of circel jump? (1.1.2 should be fixed for j1).
murfik
Fri, 2020/04/03 - 16:09
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Work on j1 after upgrade sfos to 3.3
Markkyboy
Fri, 2020/04/03 - 13:01
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I have yet to actually play the game, but wanted to say "well done!" for getting it to work on Jolla1, kudos and kiitos!
+1!
sviscapi
Tue, 2020/03/31 - 21:54
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By the way I'm playing on a Sony Xperia X with SFOS 3.2.x installed, and your game works like a charm ☺
sviscapi
Tue, 2020/03/31 - 21:51
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Thank you nesnomis for this new version with online rankings ☺ Cheers, Sam
sdiconov
Tue, 2020/03/31 - 13:50
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I tried to run it on Jolla1 and t fails with the following error in console:
Error: Couldn't load project data at path ".". Is the .pck file missing?
sashikknox
Tue, 2020/03/31 - 14:30
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Look in desktop file of this application (/usr/share/applications/harbour-circle_jump.desktop, there should have right run command (with --main-pack flag ), and on Jolla 1 its not work...
sdiconov
Tue, 2020/03/31 - 14:52
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Now it fails with a segfault.
OpenGL ES 2.0 Renderer: Adreno (TM) 305
Warning: canvas_begin: Force landscape enabled
At: drivers/gles2/rasterizer_canvas_gles2.cpp:191.
Segmentation fault
nesnomis
Fri, 2020/04/03 - 00:49
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Try version 1.1.2 ! It should work on Jolla1 ... :)
sashikknox
Thu, 2020/04/02 - 14:18
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Sad, but without Jolla 1 device i.cant fix bug in Godot Engine port, i dont know why it seg.fault ... sorry
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