2D platformer engine using LÖVE and Lua forked from: https://github.com/Jigoku/boxclip
Boxclip is a 2D platformer engine, with an emphasis on interactive map editing. Built using the LÖVE2D framework.
Maps can be created with the custom built-in map editor. Simply drop and place entities into the world to create a level.
This app depends on LÖVE runtime, make sure you install it first: https://openrepos.net/content/sashikknox/love-2d-runtime
I added to this fork:
Tweaks (necessary to avoid compatibility issues):
Version 0.1.4b-1 adds remote network controls improvements:
Attachment | Size | Date |
---|---|---|
boxclip-0.1-1.noarch.rpm | 49.54 MB | 06/03/2024 - 09:35 |
boxclip-0.1.2-1.noarch.rpm | 49.53 MB | 10/03/2024 - 15:04 |
boxclip-0.1.3-1.noarch.rpm | 49.69 MB | 12/03/2024 - 11:45 |
boxclip-0.1.4d-1.noarch.rpm | 52.36 MB | 21/03/2024 - 14:08 |
Critical bug causing the game to crash when starting any level due to remote axis values not being initialized solved.
Comments
windes
Mon, 2024/03/25 - 09:25
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Can't add screenshot here (
glitchapp
Mon, 2024/03/25 - 09:30
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the game has been submitted to obs for automatic building, have you tried any of the builds there and see if they work? here is the link. https://build.sailfishos.org/package/show/sailfishos:chum:testing/boxclip
If it still does not work feel free to contact me directly and share some screenshots / error and I will see if there's anything I can do.
windes
Fri, 2024/03/15 - 15:39
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Can't found installed game, blue screen.
glitchapp
Fri, 2024/03/15 - 16:15
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Hi, thanks for the feedback, it would be helpful to know which löve builds you installed and your sailfish version. The screenshots are taken on sailfish 3.4 so all I can say is that it works on 3.4 with löve builds from chum repository. I'm not building löve itself so I have no control over incompatibilities with other sailfish version... I hope it helps.