Godot Materials Tester

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Godot 3.1.1 engine build for SailfishOS , and this standart demo project (little modified).
What FPS you have on your device? answer in coments ;-)
sources: https://github.com/savegame/godot/tree/3.1_sailfish_sdl2
WARNING: application is very fat, has many resources!

KNOWN BUGS: seems not work on Jolla 1, cant fix it, dont have J1 device

RPM file packed with that script

Godot is rebuilt. Latest release you can find here: github - 3.1.1_Sailfish_SDL2

Screenshots: 

Category:

Application versions: 
AttachmentSizeDate
File godot-materials-tester-1.0.4-1.armv7hl.rpm97.16 MB14/05/2019 - 11:51
File godot-materials-tester-1.0.6-3.armv7hl.rpm72.27 MB15/05/2019 - 14:29
File godot-materials-tester-1.0.7-2.armv7hl.rpm70.78 MB24/05/2019 - 14:11
File godot-materials-tester-1.0.7-1.i586.rpm71.72 MB24/05/2019 - 14:11
File godot-materials-tester-1.0.7-2.i586.rpm71.73 MB24/05/2019 - 14:47
File godot-materials-tester-1.0.8-1.i586.rpm80.35 MB24/06/2019 - 19:03
File godot-materials-tester-1.0.8-1.armv7hl.rpm80.36 MB24/06/2019 - 19:03
Changelog: 

1.0.8-1
- rebuild godot with builtin libvpx and libwebp
1.0.7-2
- rebuild x86 to lattest godot 3.1 commit, as it in armv7hl

1.0.7
- rebuild with last godot 3.1 commit ( armv7hl )
- change min resolution of demo from 960x540 to 720x1280 (and it should rize to smaller or bigger screen)
- fix font size of combobox menu ( now it much bigger )
- add x86 build ) lets test it on Jolla Tablet like devices ( aigo x86 ;-) )

1.0.6
- application godot-materials-tester packed to RPM
- little bit optimize resources ( make it smaller )
 

Comments

jollex's picture

Ok on xperiaX 3.0.3.9 35-55FPS
I was missing libvpx.so.5 but got libvpx.so.6 instead. After installing old version of libvpx, it works fine.

 

sashikknox's picture

Nice =)

Historyscholar's picture

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