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This is a 'mobile-first hack' of the Molecules game from
- A simple clone of Osmos, made with Godot Engine.
- The game can be downloaded from
- Sound

You, the green molecule will eat the blue molecules. Or be eaten by the red.

Just use LIGHT dragging from behind the molecule opposite the direction you want it to move.

Careful. If a new scene doesn't look 'doable', just multi-finger tap and it takes you to the next iteration.

After the third win, the dynamic changes to add movement to other molecules when you drag/move.

I've been using it to experiment but would actually like to develop the game play. It's fairly tame.

Please send my your ideas. Mine include:

- generative music
- more dynamic movement of other molecules
- transitory molecules that appear and disappear.

Thanks for and pump the hype on (or the 3.5 version).




Application versions: 
File harbour-molecules-1.0.2-1.aarch64.rpm12.45 MB27/11/2022 - 19:32
File harbour-molecules-1.0.2-1.armv7hl.rpm11.97 MB27/11/2022 - 19:32
File harbour-molecules-1.0.2-1.i486.rpm13.11 MB27/11/2022 - 19:32
File harbour-molecules-1.0.3-1.aarch64.rpm12.45 MB22/12/2022 - 12:57
File harbour-molecules-1.0.3-1.armv7hl.rpm11.97 MB22/12/2022 - 12:57
File harbour-molecules-1.0.3-1.i486.rpm13.12 MB22/12/2022 - 12:57

1.0.3 - add score keeping

1.0.2 - adds other molecule movement after 3 wins.

1.0.1 - size adjustment and smaller sound

1.0.0 - initial SFOS release.


poetaster's picture

I can't use the 3.5 version since it produces binaries that crash. The touch event positioning works fine in 3.2. I've tested this on experia 10ii and it works the same as on the volla phone. Someone else mentioned touch was broken on the 3.2 version of balldrop also on experia 10iii ...

pigzz says to NOT enable CAN_DEBUG and then test the 3.5 version:





sashikknox's picture

Xperia 10iii  - cant control mine molecula ! (
but great looks! wait for new versions ))

you should use latest Godot 3.5 build, looks like you use bugos version of 3.2 with broken touch events positioning


poetaster's picture

I tested touch using which is a library I also use in the godot projects.