FreeDOOM

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PrBoom + FreeDOOM with OpenGL

Version: 2.5.0harmattan1

Changes: * OpenGL rendering.
* Add pitch-rotation.
* Add freedoom1.wad and freedoom2.wad.
* Add timidity files in /usr/local/lib/ for midi music playing.

Source: https://github.com/glKarin/glfreedoom4sailfish

Testing: on Intex AquaFish(has changed brand to Jolla C, SFOS 3.0.0.8).

Build: on mobile.(without SDK and ScratchBox)

Arch: armv7hl 32bits

Base on Harmattan version.

[TODO]: It has a bug now, that not stop to run when left joystick is released sometime, if happend, click the part of joystick with the moving direction.

Doom is the classic 3D shoot-em-up game. It must have been one of the best
selling games ever; it totally outclassed any 3D world games that preceded
it, with amazing speed, flexibility, and outstanding gameplay. The specs to
the game were released, and thousands of extra levels were written by fans of
the game; even today new levels are written for Doom faster then any one person
could play them.

next is meego-terminal

Screenshots: 

Category:

Application versions: 
AttachmentSizeDate
File prboom-2.5.0harmattan1-1.armv7hl.rpm41.66 MB03/12/2018 - 10:31
Changelog: 

* OpenGL rendering. * Add pitch-rotation. * Add freedoom1.wad and freedoom2.wad. * Add timidity files in /usr/local/lib/ for midi music playing.

Comments

Historyscholar's picture

平板好像不支持啊,x86的

ROZZ's picture

Indeed, libhybris-GLESv1 not found. Is there anything else needed?

karin_zhao's picture

libhybris-libGLESv1, it must be required on this version, because it rendered by OpenGL, and not SDL.

BonoNL's picture

Doesn't install on SailfishX....

karin_zhao's picture

Using "rpm -i " to install on Terminal. and get the outputs for reason.

The package has not any install script, is only depends SDL2_net, SDL2_mixer, SDL2, libaudioresource, libhybris-libGLESv1.

Historyscholar's picture

非常棒,感谢开发者