Fork of a fork
Added touch controls and other modifications to port the game to Aurora Os (https://github.com/savegame/aurora-lead-haul) The original game and author can be found here: https://youdoyoubuddy.itch.io/lead-haul
I forked the game and added a few extra features such as:
This is a work in progress, the touch layout needs to be adapted to this new format, but the game is playable with keyboard and gamepad (recommended).
The source of this version of the game which is shared for both Sailfish and Postmarket Os can be found here: https://codeberg.org/glitchapp/lead-haul
Original Readme:
Original game page on itch.io. If you like this game. you should donate to authors by bying this game on itch.
The comfortable life you've gotten accustomed to as a janitor on the largest trade vessel in the galaxy has been rudely interrupted when pirates hijack the ship and throw you into the on board jail to rot while they sack the vessel of all of its valuables.
It's time to break free and show these pirates the benefits of switching to a lead based diet!
Lead Haul is a short old-school first person shooter with an emphasis on powerful weapons and a sprinkling of secret hunting.
v0.4 – Dynamic Lighting & Reflections
Improved the GroverBurger engine with dynamic illumination and reflective materials. The world now feels much more alive and immersive, with lights, shadows, and reflections reacting naturally to the environment.
Note: You still need a gamepad / keyboard to play this game. If you connect a keyboard you can switch to original graphics by press F2
v0.5 adds:
v0.5.3 adds:
New Features & Improvements
Bug Fixes & Stability
Leadhaul 0.5.5 introduces:
v0.6 Update – ChatHUD & NoobHub Integration
This update introduces ChatHUD and NoobHub, marking the first version of the project with network functionality. To use these new features, make sure to allow Sailfish access to the network.
The groundwork for multiplayer chat is now in place, including both server- and client-side components. You can already chat with other players in real time.
However, a few limitations remain:
That said, most of the core systems needed for a deathmatch-style FPS are now available for anyone interested in expanding the project.
Source code: https://codeberg.org/glitchapp/lead-haul
| Attachment | Size | Date |
|---|---|---|
| 102.69 MB | 27/03/2026 - 14:46 | |
| 106 MB | 29/03/2026 - 13:48 | |
| 106.03 MB | 30/03/2026 - 06:27 | |
| 126.75 MB | 02/04/2026 - 23:33 | |
| 164.28 MB | 06/04/2026 - 22:33 | |
| 87.44 MB | 07/04/2026 - 11:33 |
v0.6 Update – ChatHUD & NoobHub Integration
This update introduces ChatHUD and NoobHub, marking the first version of the project with network functionality. To use these new features, make sure to allow Sailfish access to the network.
The groundwork for multiplayer chat is now in place, including both server- and client-side components. You can already chat with other players in real time.
However, a few limitations remain:
That said, most of the core systems needed for a deathmatch-style FPS are now available for anyone interested in expanding the project.
Source code: https://codeberg.org/glitchapp/lead-haul
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