framework to produce sprite animations using ASCII art
This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and
placed into the animation as an 'animation object'. An animation
object can have a callback routine that controls the position and
frame of the object.
.
If the constructor is passed no arguments, it assumes that it is
running full screen, and behaves accordingly. Alternatively, it
can accept a curses window (created with the Curses newwin call)
as an argument, and will draw into that window.
Attachment | Size | Date |
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libterm-animation-perl_2.4~inx3_all.deb | 29.98 KB | 05/08/2013 - 14:23 |
libterm-animation-perl (2.4~inx3) hardy; urgency=low
* Added build-dependency on libcurses-perl.
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