ioquake3

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Quake III Arena
Welcome to the Arena, where high-ranking warriors are transformed into
spineless mush. Abandoning every ounce of common sense and any trace of doubt,
you lunge onto a stage of harrowing landscapes and veiled abysses. Your new
environment rejects you with lava pits and atmospheric hazards as legions of
foes surround you, testing the gut reaction that brought you here in the first
place. Your new mantra: Fight or be finished.

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AttachmentSizeDate
File ioquake3_1558-maemo6_armel.deb1.76 MB04/08/2013 - 23:35
Changelog: 

ioquake3 (1558-maemo6) unstable; urgency=low

* Nokia: Experimental support relative motion events; allows binary QVM's.
* Makefile.local: Enabled interpreted QVM support...
* EGL: input: Moved the sensitivity calculation into the client code.
* EGL: input: Adjusted the player-has-jumped calculation.
* NOKIA: client: posnP[xy] are both unused variables.
* NOKIA: Enabled more aggressive optimization flags: -ffast-math -march=armv7-a -mcpu=cortex-a8 -mfpu=neon
* NOKIA: Allow loading of unknown BSP versions (e.g. for Quake Live)