wiirdle

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A fork of "Wiirdle" from https://github.com/HTV04/wiirdle-wiilove

Wiirdle is a clone of wordle for the wii using the wiilöve framework (a derivative of löve aimed at the wii console).

This fork adds the needed touch and mouse controls and disable all the wii related api calls which do not work on the löve framework to make the game playable on desktops and mobiles.

The game nicely comes with an on screen keyboard with big buttons originally for Tvs and the wiimote which nicely fit on small mobile screens too, so no need to add a touch keyboard. I replaced all the calls to the wiimote functions with mouse and touch events so that it works on mobiles and desktops.

License: LGPL-3.0 license (https://github.com/HTV04/wiilove?tab=LGPL-3.0-1-ov-file#readme)

This is the first release, a few tweaks are needed to align the touch input to the mobile screen coordinates, but at least with mouse and on desktop is already playable.

You can contribute to development by forking my repository and submitting your solutions: https://codeberg.org/glitchapp/wiirdle-mobile

v0.2 adds:

- Whole interface, fonts and text tweaked for modern mobile resolutions.

The interface has been resized for my mobile resolution which is: 1480 x 2340 (see new screenshot).

There are a few things to solve but the game is playable.

The following work needs to be done, in case anyone wants to contribute feel free to fork and send your solutions:

- State the whole interface resolution based on detected screen resolution so that it can adapt to every phone (currently the resolution is fixed and won't work on old screens)

- Figure out why the pointer does not perfectly fit where you touch (it slightly moves to the right as the more to the right of the screen you touch)

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Application versions: 
AttachmentSizeDate
File wiirdle-0.1-1.noarch.rpm62.64 KB25/09/2024 - 11:08
File wiirdle-0.2-1.noarch.rpm1.67 MB26/09/2024 - 10:55
Changelog: 

v0.2 adds:

- Whole interface, fonts and text tweaked for modern mobile resolutions.

The interface has been resized for my mobile resolution which is: 1480 x 2340 (see new screenshot).

There are a few things to solve but the game is playable.

The following work needs to be done, in case anyone wants to contribute feel free to fork and send your solutions:

- State the whole interface resolution based on detected screen resolution so that it can adapt to every phone (currently the resolution is fixed and won't work on old screens)

- Figure out why the pointer does not perfectly fit where you touch (it slightly moves to the right as the more to the right of the screen you touch)