Firefighting game made with LÖVE, developed by Tangram Games.
https://github.com/SimonLarsen https://tangramgames.itch.io/mrrescue https://github.com/SimonLarsen/mrrescue/blob/master/LICENSE
Mr. Rescue is an arcade styled 2d action game centered around evacuating civilians from burning buildings.
The game features fast paced fire extinguishing action, intense boss battles, a catchy soundtrack and lots of throwing people around in pseudo-randomly generated buildings.
About this fork:
Mobile tweaks:
There's still a lot of work to do but this is a first step into making the game mobile friendly.
If you want to contribute feel free to clone and push your solutions to the problems the mobile port still has https://codeberg.org/glitchapp/mr-rescue-mobile
v0.1.3 adds landscape mode
v0.1.4 disabled displaced enemy light
v0.1.7 adds:
- Scaling and arcade touch controls adapted for 2340 x 1080 in landscape mode only.
- Improved touch controls: Thumbstick sensitivity has been increased by reducing the threshold for the zero axis position.
v0.1.8 adds:
- Jump button (second touch button) now works
- Picking up and throwing civilians works
- Climbing ladders works
- Leaving ladders after climbing not fully working yet.
v0.1.9 adds:
- Improved logo
- Adjusted vision mask size
The game is fully playable with a keyboard over usb.
Touch controls are designed for landscape mode only, make sure you rotate the phone to play the game.
v0.2.1 adds:
- Improved touch sensitivy for the menu navigation
- Assets can now be toggled, there are two assets sets: "New" and "classic" so that you can play with the new assets or the original assets created by the original developer Simon Larsen.
v0.2.2 adds:
- Advanced global illumination for the main menu animation with normal maps
v0.2.3 adds:
- Tweaked parameters of global illumination for a more natural blending on the intro animation
- Global illumination added to the in-game
v0.2.4 adds:
- Two players mode (you need a keyboard connected to the phone to control player 2)
- Game can now be played in both portrait and landscape mode and rotation works seamlesly.
- Increased grain effect (Noise shader renders differently on mobile probably because of how floating point calculations are handled, there's no known solution to this but it does not affect gameplay).
Known issues:
- touch layout for landscape mode needs to be improved
v0.2.5 adds:
- Retro mode with a new shader and two different recognizable palettes
v0.2.6 adds:
- Pull down menu with the following options: Return to main menu, Toggle assets, Toggle retro mode, About, Exit
There's no need any more to access the options menu to toggle those options, you can simply swipe down and access them from your phone. It is the same silica inspired pull menu you can see on other of my ports.
- Radial menu: for desktop or mobiles phones that detect a gamepad: Press the left or right trigger on the gamepad to release a radial menu with similar options as the pull menu but this time you access them with the gamepad thumbstick.
Attachment | Size | Date |
---|---|---|
mrrescue-0.1.2-1.noarch.rpm | 26.37 MB | 30/04/2024 - 11:05 |
mrrescue-0.1.3-1.noarch.rpm | 26.64 MB | 06/05/2024 - 17:54 |
mrrescue-0.1.4-1.noarch.rpm | 27.14 MB | 08/05/2024 - 13:58 |
mrrescue-0.1.4-1.noarch.rpm | 32.98 MB | 08/05/2024 - 17:51 |
mrrescue-0.1.7-1.noarch.rpm | 32.98 MB | 18/05/2024 - 11:30 |
mrrescue-0.1.8-1.noarch.rpm | 32.84 MB | 19/05/2024 - 23:46 |
mrrescue-0.1.9-1.noarch.rpm | 32.89 MB | 29/09/2024 - 17:43 |
mrrescue-0.2-1.noarch.rpm | 32.91 MB | 07/10/2024 - 21:25 |
mrrescue-0.2.2-1.noarch.rpm | 36.02 MB | 06/11/2024 - 15:21 |
mrrescue-0.2.3-1.noarch.rpm | 36.42 MB | 08/11/2024 - 13:43 |
mrrescue-0.2.4-1.noarch.rpm | 36.43 MB | 09/11/2024 - 18:43 |
mrrescue-0.2.5-1.noarch.rpm | 44.86 MB | 18/11/2024 - 13:38 |
mrrescue-0.2.6-1.noarch.rpm | 46.92 MB | 19/11/2024 - 14:54 |
v0.2.6 adds:
- Pull down menu with the following options: Return to main menu, Toggle assets, Toggle retro mode, About, Exit
There's no need any more to access the options menu to toggle those options, you can simply swipe down and access them from your phone. It is the same silica inspired pull menu you can see on other of my ports.
- Radial menu: for desktop or mobiles phones that detect a gamepad: Press the left or right trigger on the gamepad to release a radial menu with similar options as the pull menu but this time you access them with the gamepad thumbstick.
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